Tuesday, April 7, 2026

Salt and Sanctuary Guide: Boss Weaknesses and basic strategies

 This is as much for me as it is for my friend Shelby, who is brand new to Salt and Sanctuary. I'm centralizing the boss weaknesses in order of potential encounter, as well as some basic tactics.

So, the first boss is the Unspeakable Deep. If you're skilled enough with the game to take on this "one attempt only" boss, he's weaker to blunt damage, but also to the pitchfork. The spear heavy attack does a two hit attack when you're close, and since you're doing a two hit combo max before rolling through it, you can melt his health bar faster than the morningstar, the next highest damage weapon for the deep.

 The Sodden Knight is weak to blunt and fire damage. And if you choose the Iron Ones or the Three, you can buy firepots from the merchant, and those can rip through the Knight's health.

The Queen of Smiles is weak to slash, fire, lightning and holy, though holy is the only one it has no resistance to. Use the Blessed Pages you got on your way to the boss.

The Mad Alchemist is weak to slash, and also all elements. And I've found that firepots can rip through not only his health, but also the adds he occasionally summons.

The Kraekan Cyclops(yes, that is how this game spells "kraken") is weak to slash and all elements. And I mean 0 in those resistances. However, I've found poison to be extremely effective. Pessmuld drop randomly from mobs in the Watching Wood, and the Stone Roots merchant sells them, though you have to join them in order to place it. You can leave and join a different creed immediately after, and if you want to rejoin your former creed, the Candlelight lady is on the lower path from the Village of Smiles to the Watching wood, in the drop down after getting the Scythe.

The False Jester is Slash and Poison, with "all elements" being its weakness in Classic Mode.

The Kraekan Wyrm is weak to strike, holy and is allergic to lightning. 

The next bosses are dependent on which path you take. The path I take leads to a grinding spot and the best movement abilities. You can head into the Red Hall of Cages instead, but I'm going to describe the path I take.

So, the first boss of the Dome of the Forgotten is the Untouched Inquisitor, who is weak to slash, fire and arcane. Fire is the better one, since it creates a DOT effect.

Then comes the Third Lamb. This is a tough fight if you're not prepared, but it's weak against slash and fire. 

The next boss in this path is the Dried King, who is weak to blunt and holy damage. Fire and lightning are also low resistances.

At this point, I return to the Red Hall, and head down toward the Tree of Men. The Tree of Men is allergic to lightning. Blunt damage is the next closest weakness.

The Disemboweled Husk is weak to slash and holy, though I find fire more effective due to the DOT effect.

The Stench Most Foul is weak to slash, fire and holy, though again, fire's DOT is powerful.

At this point, you've gotten all the movement abilities, so you can access all the bosses. My path takes me to Ronin Cran, who is weak to strike, poison, holy and arcane, plus fire and lightning in classic.

This gives an easier path to the Bloodless Prince, since getting through the lower path of the Ziggurat of Dust is a pain. The Prince is weak to slash, fire, lightning, holy and arcane.

The Coveted is weak to strike and arcane, with all other elements being just as good.

I'd hit Carsejaw the Cruel next. Carsejaw is notoriously weak, with low HP and defenses.In Enhanced, strike is his only true weakness, with all others but arcane being being low resistance, with arcane being 500. In Classic, only Poison being the only stated resistance.

The Witch of the Lake is the next boss on my list, and all I can say is "good luck", due to how RNG heavy her fight is. She's weak to slash, fire and holy, though it's a small consolation while you die over and over as you learn her tells.

The Unskinned and the Architect is a duo boss, with two health bars. The Unskinned is weak to elements, with slash being the next lowest. The Architect is weak to slash and arcane, so your best bet for this duo fight is for you to use stained pages, as those are the arcane weapon buff.

Murdiella Mal is out of the way, and she's weak to slash and fire, lightning and poison. She's weak against holy and arcane in Classic Mode.

The next optional boss is the King, the Knight and the Judge. Three health bars, and the King and Knight are weak to fire, and the Judge to arcane. The Judge has no resistance to slash, and the King and Knight have low resistance to slash.

Kraekan Dragon Skourzh has no special weakness, but is strong to strike and lightning. 

And lastly, the Nameless God is weak to strike, with slash being his next lowest resistance. All others are a 500 in resistance, so any weapon buff would be fine.

 And that's the weaknesses for all the bosses! Hope this helps anyone who comes across this!

 Until next time, stay beautiful freaks! 

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