It's time for another "Neolithic Character Build" for Dark Souls 1. To remind everyone reading this, I keep seeing "caveman builds" in Dark Souls Remastered challenge run builds, so I decided to create a "more realistic" based on real world neolithic societies.
Today I started with the thief class, as they started with our weapon of choice, the Bandit's Knife. And this is my SL125 Neolithic Rogue
Vitality 50
Attunement 11
Endurance 40
Strength 22(I actually had to use this as a dump stat to get up to SL125)
Dexterity 50
Resistance 10
Intelligence 12
Faith 11
Power Within
Wander Set +9
Pyromancy Flame(Upgrading does not affect Power Within)
Longbow +10 with poison arrows
Heater Shield/Target Shield +10, depending on how easy you find parrying
Bandit's Knife +15 (this is the only knife available that doesn't require true steel working. It could feasibly be bone, iron or obsidian)
Hornet Ring
Wolf Ring
This is definitely a PVP focused build, as most bosses can't be parried, though they can be bled. And if I wasn't restricting myself to Neolithic standards, I could easily take some of the strength points for intelligence and another in attunement so I'd have access to the Magic Weapon spells.
But that's it for this Neolithic build, and until next time, Stay Beautiful Freaks!
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