Saturday, March 14, 2026

Salt and Sanctuary Beginner's Guide

 Since my friend Shelby has professed interest in Salt and Sanctuary, I figured I'd create a beginner's guide. It'll be very bare bones, focusing on the very beginning of the game.

First off, the 3 beginning creeds. Without upgrading anything, The Three, Devara's Light and the Iron Ones determine which items you can purchase at the beginning vendors. At level 1, both The Three and The Iron Ones stone merchant sell Pitchfire, a fire buff, Fire Pots, a potent firebomb that can carry throughout the game, and Red Shards, a consumable heal that doesn't replenish at sanctuaries and candles. Also, the Iron Ones are the only creed that sell Shock stones, a lightning buff that's potent throughout several bosses.

Devara's Light, however, sells Light Vessels in lieu of Fire Pots, and they do holy damage instead of fire. All three have equitable heals, though the Water of Blessing grants the protection buff, which is 2x your current defense rating. 

 Devara's Light's blacksmith sells the Flintlock Pistol at level 1, the other 2 sell at at level 3.

And finally, the Iron Ones have two changes at the Cleric and Mage; the mage sells lightning storm(a tier 3 incantation, so you can't use it right away if you're a mage) instead of wildfire(which is tier 1, and can be used as a mage right away), and the cleric is the only creed that sells War Horns, which increase stamina regeneration during combat, which is a great buff during boss fights. This is why I say to choose the Iron Ones as your starting creed, place down the stone merchant, cleric and guide so you can warp back to this sanctuary to replenish supplies, as you can still buy from abandoned creed's merchants.

Second, I've seen that new players can have trouble finding certain weapons if they don't know where to look. The Kureimoa(aka Claymore) can be found in the Village of Smiles, in a hidden room that you may not see due to level geometry hiding the light that tells you about a hidden room.

The Infantry Poleaxe can be found early if you're willing to brave the Bandit's Pass to the right of the Devara's Light sanctuary, and later on if you return there through proper progression.

The Haymaker(A Grim Reaper style scythe) is found after defeating the Queen of Smiles, following the lower path and opening the gate.

The Warhammer is found by entering the Sunken Keep from the upper path out of the Watching Woods. The lower path leads to an elevator that leads to a boss.

And finally, the Outlaw Greataxe is found in the locked door in the Bandit's Pass outside Castle of Storms. the key is found on your approach from the Sunken Keep.

The game does not teach you how to parry. Looking at the controls does not tell you how to parry, but by holding block and pressing attack, it allows you to parry with nearly every weapon. The only weapons that do not parry that way are the bow, crossbow, pistol and wand. The crossbow and pistol take a cue from Bloodborne and utilize that timing, and the wand allows you to use one equipped spell. 

 And lastly, the game doesn't accurately tell you how certain abilities affect how you handle weapons. Daggers, shields, wands, staves, bows, and whips are all their own skill to use. But other weapon skills count for multiple weapons. 

1 handed swords and greatswords both use the Swordfighter skill. All 1 handed hammers and axes fall under the Berzerker Skill. Greathammers and Greataxes, however, fall under the Heavy Macefighter skill. And finally, all Spears, Reapers(Scythes) and Poleaxes all fall under the Pikeman skill.

 Lastly, starting gifts. They don't tell you what they do at character creation. Red Shards are a consumable healing item. Stone Sellsword allows you to summon a friend at your first sanctuary. You can find one after the 1st boss. The amber idol is a transmutation material, and it's only useful if you know what kind of weapon you want to transmute into. The Grasping ring grants you 10% more salt from every kill, so it's a staple for most builds. and lastly, the Crystal Sphere allows you to convert a sanctuary for your chosen creed. These aren't really useful until after you've started leveling up your creed and want its bonuses.  

Oh, and one more thing; desecrating a sanctuary. The game does not tell you how to do this, and if you're new, DO NOT DO THIS! It's only required if you want the Order of the Betrayer as your creed, and you don't get access to it until nearly the end. But in order to do this, you take the Stained Page, your arcane weapon buff, and place it on top of sanctuary icon you want to desecrate. You'll then be attacked by all merchants you placed/that are already there, and then be attacked by 2 waves of sanctuary guardians. Defeat all them to clear the sanctuary, and if you're Order of the Betrayer, you'll get creed level up items. 

And if you're intending to join the Betrayers, you need to either die at your first attempt to desecrate a sanctuary, or use the Bell of Return to avoid the fight. You'll get the bloody writ, which you'll need to join the Betrayers near the end of the game. 

 And finally, here's the fextralife wiki for Salt and Sanctuary. It covers both the Enhanced version(only available on PC) and the standard version. https://saltandsanctuary.wiki.fextralife.com/Salt+and+Sanctuary+Wiki 

Hopefully, this will help anyone coming to Salt and Sanctuary without overloading them. But until next time, Stay Beautiful Freaks! 

Monday, January 19, 2026

Dark Souls 1 Character Builds: Neolithic Shaman

 It's time for another "Neolithic Character Build" for Dark Souls 1. To remind everyone reading this, I keep seeing "caveman builds" in Dark Souls Remastered challenge run builds, so I decided to create a "more realistic" based on real world neolithic societies.

 Starting class was Cleric, and that helps push toward the Shaman build, where they're using the power of stories to heal, help when surrounded and to buff their weapon, since Miracles are stories of the gods. Here's the SL125 Neolithic Shaman

Vitality 40 

Attunement 14

Endurance 40

Strength 44

Dexterity 20

Resistance 11

Intelligence 8

Faith 30

Wrath of the Gods

Great Heal

Sunlight Blade

Pyromancer Set +9 (Neolithic people would wear cloth, with some stones for jewelry)

Great Club +15 (did a spear build last time)

Heater Shield +10 (Dark Souls has access to fire magic, so metal working is viable as long as they can find it)

Raw Shortbow +5 with Poison Arrows

Sunlight Talisman (Stronger than the basic Canvas Talisman, but still looking like a Neolithic person would use)

Havel's Ring and Wolf Ring, since jewelry has always been a thing humans do.

 This one's a little stronger in PVP than the Quality Spear Pyromancer build, only lacking in stamina regeneration buffs due to the weight of the weapons.

 This is the last of the magic capable builds in my Neolithic series, since Sorceries require schools and books.  Most I'd be willing to allow from this point on would be Power Within, since that's just pushing beyond the body's limits. 

 Until next time, stay beautiful freaks! 

Monday, January 12, 2026

Dark Souls 1 Character Builds: Neolithic Fighter

 So, I don't post to this blog very often anymore, mostly because I'm more active on Youtube lately. But after seeing a LOT of "caveman builds" in my feed from Dark Souls Challenge Runners, I came up with a more realistic build for person from a almost neolithic society. I have to make allowances for some level of metal working, but since this is a world with magic, a neolithic tribe would figure out how to use pyromancy to perform metal forging, because if I didn't, I'd be stuck with the "club, large club and great club" build those challenge runners use, and I want to utilize equipment that a neolithic society would use.

With that said, here's my SL125 Neolithic Fighter. Starts with a Pyromancer.

40 Vitality

28 Attunement

40 Endurance

35 Strength

35 Dexterity

12 Resistance

10 Intelligence

8 Faith

Great Fireball

Great Chaos Fireball

Power Within

Fire Tempest

Chaos Storm 

Pyromancer Set +9 (Neolithic people would have simple cloth clothes, but would also reasonably have simple jewelry with gems and polished stones.)

Spear +15 (I know the tip is steal, but we don't have access to stone tools in this game)

Heater Shield +10 (I know its metal, but with pyromancy, they could perform metal working to a lesser degree)

Ascended Pyromancy Flame +5

Reinforced Club +15 (Humans have been shoving sharp objects into blunt objects as long as we've been aware we could do that)

Short bow +10 with poison arrows

Wolf Ring, Cloranthy Ring or Bellowing Dragon Crest Ring. Jewelry is a reasonable thing for humans to create, since we've been doing that for as long as we've been human

 

And there we go. SL125 so it's good for PVP, and since it's a quality build, it's robust enough to use all the weapons  on the list. It's also a good PVE build due to the Pyromancy spells. I'll figure out a miracle build too, since in Dark Souls, Miracles are stories passed down through the generations, and humans have been storytellers for as long as we've been human.

That's it for now, so stay beautiful freaks! 

Thursday, June 26, 2025

Update to things

 So, it's been 2 years since I last posted to this blog. And it's not intentionally left barren. I'm just more active on Youtube these days. I vlog on subjects I used to blog about, like my DnD days, reviews of games, shows and other things. So, if you want to see what I'm up to, click this link. I'll probably use this blog as a secondary place to post my vlogs, and I'll post here when I intend to do more thought out things rather than the rambling I do on Youtube. 

 Until next time, stay beautiful freaks! 

Friday, January 20, 2023

Vampire the Masquerade: Antedeluvian Chronicles Rules

 Welcome back, my beautiful freaks, to Sean's Workshop!

So, it's time for me to post the ruleset the Antediluvian Chronicles.  First off, when I created the idea for this, I was running on Vampire the Masquerade: Revised Edition, but you can easily use 5th edition's Dark Ages rules in a pinch. 

With that in mind, even the Dark Ages rules require some changes. Going off the Dark Ages character sheet, you'll have access to all Talents. Among the Skills, Commerce would be restricted, since you'd have come from a closed society, and you became a "god" to the humans, so they provide everything you'd ever need.

As for Knowledges, that has the most restrictions; Linguistics, Seneschal, Occult, Theology, and Law wouldn't be available at character creation. As previously stated, you come from a Neolithic society, anything that's not required for survival wouldn't be available.

That doesn't mean that those abilities won't be available during the chronicle. Trade will begin, Languages will develop, Laws will need to be created, religions other than Caine's direct interactions with the One Above will form amongst outsiders, etc. 

Roads/Paths of Enlightenment are not available until partway through the chronicle, not even thought about until after the destruction of Namtaru. The default Paths will be the Dark Ages Roads, Road of Humanity, which is holding true to their former human morality in order to prevent the Wassail, and the Road of the Beast, which tries to sate it by holding survival as their top virtue. All other Roads and Paths are derived from these two, and may be developed over the chronicle.

Additionally, disciplines would be restricted as well. Characters have access to Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, Presence and Protean. Clan specific disciplines like Chimerstry, Obeah/Valeren, Obtenebration, Quietus and Mortis would be developed during the Second City. Viscissitude would be created AFTER the second city by Ashur, since, in my mind, I always looked at it was a "seed of the Antedeluvian", so he'd create Koldunic Sorcery, but that would be the only form of blood magic. 

As for characters, you'd be playing one of the 13 clan founders. Each of them has an origin tailored to them.

Veddhartha is was a Seneschal for the 1st city, and is the final child of Enoch, embraced as the last of the 16. He is extremely jealous of Lucien, setting up the rivalry of the Ventrue and Lasombra early.

Arikel was an artist and a dancer in life, creating simple art like cave paintings and carvings. Enoch was moved by her works, and made it so she could create her art forever.

Ashur was an early shaman, in tune with the earth, an early indication of his clan curse. He's the only one to to have access to the Occult skill at character creation.

Lucien is the first child of Enoch, and will be groomed for greatness. However, Enoch will see that the embrace awakened a darkness that had been there in life.

Ilyes was a warrior in life, who felt that something was missing after the embrace. He dove into scholarly pursuits, becoming the passionless vampire the True Brujan become. 

Absimilard considered himself perfect in life; a great hunter, perfect lover, beautiful man. However, when Zillah embraced him, she left a small, insignificant scar on his cheek. He's hated her and himself ever since, and had plotted her destruction ever since.

Ennoia was a werewolf kinfolk in life, which is why she starts with the Protean discipline, and would go on to become its master. However, because werewolves consider a threat to their kinfolk to be a threat to themselves, they begin the never ending war between them and the vampires.

Mekhet's embrace went wrong. Some of the early spirits found him when he was dead, and tore at his soul. He forgot his own name because of that, with "Mekhet" being the name that Irad gave him. He's forever seeking the pieces of his soul that were taken from him until he's finally destroyed.

Dracien was a criminal in the 1st city, and was sired as a way to spy on his brethren. It will be his idea to destroy the 2nd generation shortly after the fall of the 1st city.

Malkav was a seer in life, and along with his sister and Saulot, was meant as to be part of a cabal to plot the course of the future. However, like his sister, his sight was cracked by the embrace, so nothing would ever be clear.

Saulot was both a seer and a doctor, meaning he's the only one who had access to the Medicine talent at character creation. He's the kindest of all vampires, though as the chronicle will show, even he will gain a darkness.

"Set" very similar to Ennoia, though he's a Nagah kinfolk. He came from a proto-Egyptian clan, and this colored his views. He wants to destroy the 2nd generation and return to his own culture. Players will come up with his name, but it should come from a proto-Egyptian name system.

Haqim was a warrior before the 1st city, and was instrumental in building up them as fighters. He became a mediator among the city as time went on.

As for the personalities of the others; Enoch is ambitious and wise, Zillah is quiet and direct, Irad is scholarly, yet quick to anger. Namitara is driven by her visions, fearful of the paths the future takes, yet wanting nothing more than to see her people safe.

Malakai is constantly depressed, having sought the sunrise more than once. Only after being tricked into a blood bond by her brother does she wish to survive. After the bond, she adores her brother, and gets jealous of anyone who interacts with him,  save for Saulot, who can help with her depression, and Namitara, who gives her a purpose.

Nimug is like Arikel in that she's an artist. However, she focuses on art through her unnamed discipline, which she will dedicate her time to perfecting. 

And Namtaru could never reconcile his new existence, alternating between depression and rage. He's slain by his sire after the Wassail, the "final frenzy" that sends him from Humanity 1 to Humanity 0.

Finally, all characters will be considered "Caitiff" so there'd be no clan curses, and disciplines would be neither in clan or out of clan; they'd follow the rules of Caitiff, with disciplines requiring 6 times the cost of the discipline to advance, instead of the 5 for in clan disciplines or 7 for out of clan. 

That said, some characters will have some disciplines at character creation. Ennoia, "Set" and Ashur will have Protean, Malkav and Saulot will have Auspex, Ilyes will have Celerity (this is required to build toward Temporis), and Veddhartha and Lucien would have Dominate.

Additionally, the way generation would work would be not as you'd expect. Functionally, you'd be 13th generation at the start; 5 point stat cap, 10 blood pool. As time goes on, your blood pool would creep up to the point where you'd have the 15 point blood pool of an 8th generation vampire. After the 2nd city part of the chronicle, you'd gain access to level 6 and 7 abilities, as well as the blood pool. The 2nd generation would always be stronger than you, however, having access to level 10 abilities by the end.

Caine, however, would be untouchable. The sevenfold curse is in full effect; any damage forced upon Caine would come back sevenfold on them. In effect, 1 point of damage on Caine would return 7 health levels of damage. This would kill a human or werewolf outright, and would force a vampire into torpor. In short, you attack Caine, you lose. And everyone in the story will know it.

Lastly, equipment. As previously stated, you'd be restricted to neolithic equipment, so clubs, knives, spears, bows, axes and furs. Crafting and Hearth Wisdom would be crucial in this chronicle, since there's no manufacturing or specialized abilities yet. You'd head toward the Bronze Age as you near slaughter of the 2nd generation, though no swords would be available at that point.

Oh, and here's a few story hooks for the Chronicle; first, vampire hunters. They'd be a minor nuisance in the 1st city, and a real threat after the flood. 

The war with the werewolves. They'd be a constant threat, and would require constant vigilance.

The Baali infiltrating the 2nd city, leading toward the eventual war against infernalism.

Troile's diablerie of Ilyes. This would cause the split between the True Brujah and the modern Brujah. 

Now, if you want to continue the story past the deaths of the 2nd generation and the curses placed upon them buy Caine and Namitara would be in full, you'll be able to raise your traits to 9 (since level 10 disciplines are considered a "plot device" by the Revised Edition rule set) by the fall of the 2nd city, and the new hooks would be the Baali war and eventual collapse of the 2nd city. 

Additionally, if you're Ilyes' player, you can swap to Troile if you wish to continue the chronicle at this point.

And that's it. Those would be the rules for the Antediluvian Chronicle. The White Wolf Wiki is a useful tool additional resources after getting the initial books. If you're interested in running it, by all means, take this as a springboard. I would love to see someone get something from my efforts.

 

 But for now, stay beautiful freaks!

Monday, January 16, 2023

Vampire the Maquerade: Short Story for Antedeluvian Chronicle

 Welcome back, my beautiful freaks, to Sean's Workshop!

After playing Vampire the Maquerade: Bloodlines a lot recently, and talking with a coworker who plays pen and paper games, I'm reminded of my "post Gehenna" idea, the Antediluvian Chronicle. The idea was taken from the Storyteller's Handbook, where they talked about running a game during the 1st and 2nd cities.

This is the opening I had planned for the chronicle, from the "forgotten" member of the 2nd Generation.

 

Caine is deified. The clans tell tales of him. Few know the truth. 

I am Namitara, the 4th direct childe of Caine. In the nights of antiquity, I was known as the Seeress, due to my ability see visions of the future, even as a mortal. These nights, I am merely the Forgotten.

I know many of you know of the Book of Nod, so you know of Enoch the Wise, Irad the Strong and Zillah the Beautiful, an epitaph I always found distasteful for her. I always preferred "the hunter" for her, due to her being a hunter of beasts before her embrace, feeding many in her camp with her skills, a focus she retained long after the embrace. Each of them embraced 4 childer, as did I. And thanks my curse, memories were altered and reshuffled among the 3rd and 4th generation who were around at the time, so some thought they were sired by others. 

In truth, Enoch was the "father" of Veddartha, Arikel, Ashur and Lucien. Irad sired Ilyes, Namtaru, Mekhet and Dracien. Zillah sired Ennoia, Absimilard, Haqim and "Set", as we now call him. And I was responsible for Malkav, Saulot, Malakai and Nimug. Some of those names would be unfamiliar to modern Cainites, and as they should be, as they either didn't embrace or were destroyed outright. 

However, 13 of them created the modern clans. Veddhartha the Ventrue, Arikel the Toreador, Ashur the Tzimisce, Lucien the Lasombra. Ilyes fathered the "true" Brujah as well as the one known as "Troile", Absimilard the Nosferatu, Ennoia the Gangrel, Mekhet the Cappidocians, Dracien the Ravnos, Malkav the Malkavians, Saulot the Salubri, "Set" embraced his "Followers" and Haqim his "Children". 

Of the 3 remaining, Malakai, Malkav's sister while they were still mortals, shared his gift of prophesy, Nimug abandoned her name and calls herself "the Shaper", and Namtaru had to be destroyed due to falling to the curse. The first, to be exact, which taught us all the danger of surrendering our Humanity. 

None of us understood what "the Beast" was back then. Due to his own curse, Caine was unable to lose himself to it, as he would be unable to remember that he was, and will always remain, the first murderer. But the rest of us? The curse he passed on would allow us to fall to the fear and rage, to become little more than animals.

But I digress. During those first nights, Caine ruled and we performed his will. At some point, Caine learned of the blood bond, and tricked Zillah into it, something I found distasteful then, and still do now. But it was not my place to tell her, if she would have believed it.

We ruled kindly and fairly. At least, we thought we did. The One Above, however, disagreed. He sent the flood, which killed our mortals and knocked us all into Torpor, leaving only Noah and his get alive. And for a time, the world was peaceful. 

But eventually, we woke up. And once again, we began to rule over the Children of Seth. But Caine...Caine saw what his actions had done, and refused to once again take the reign. So Enoch became "first ruler", and his reign became far more brutal than Caine's had ever been. 

We ruled for over a century, my siblings falling farther and farther into depravity. I tried to stem the worst of it, since I had foreseen out eventual end, but without Caine's influence, Enoch, Zillah, who had finally freed herself from Caine's blood bond, and Irad became more and more cruel as time went on. They called me weak, and refused my advice.

One night, I foresaw our end at the hands of our childer, and I fled to find Caine, so he could punish my siblings and our childer. But it took far too long to find him and even longer convince him to return, as he had washed his hands of his responsibility.

When we finally returned, Cain witnessed Absimilard cutting off Zillah's head with a stone axe, and this caused him to rampage across the Second City, violently gathering the third generation, demanding to know what happened to Enoch and Irad. And when they admitted what they had done, Caine laid their clan curses upon them and their childer. And when Caine was done, I laid my own curse upon them; for the remainder of their days, neither they nor their childer would remember that I existed. Even my own childer would forget that I sired them.

And so I remain, the last of Caine's direct childer, forgotten by all but my sire. I've watched through the ages, seeing the war of ages as it happened. And I have seen visions of the end. The end of everything. And God help us all. 


And that's it for the opening. I'll be posting the rules of the Antediluvian Chronicle soon. And while it was written with Revised Edition in mind, I'm sure it will work well with 5th Edition. Until then, stay beautiful freaks!

Wednesday, June 22, 2022

Blog Anniversary: KOTOR Version 2: Endgame

 Welcome back, my beautiful freaks, to Sean's Workshop!

I know I'm late on this, but as we all know, life can get in the way. And between a bout of depression from my job and my family being...needy, I couldn't get to this until now.

Picking up a few months after the events of Vhae's Journey, Vhae, T3 and HK-47 land the Ebon Hawk on Tatooine and begin asking around Anchorhead for a man with shoulder length hair and a beard, or a woman with a Coruscanti accent. After a chapter of searching, Vhae finds out that Revan and Bastila are in a small hut in the Jundland Wastes, near where Obi Wan will live thousands of years later. HK-47 is overjoyed that he finally found his original master again, though T3 is hesitant, due what happened during KOTOR 2, and now being a little more loyal to Vhae than he ever was to Revan. 

Revan and Bastila invite Vhae and crew in, where Revan once again restores HK-47's memories and full capacity while Bastila serves them the dinner they'd been making. Vhae asked what their plans were, and Revan would reveal that his plans were to hide out on Tatooine until the Republic had rebuilt its strength so it could defend itself from Vlad Ragnos and his plans. Vhae balks at this idea, since she is shocked that Revan would be so inactive, since Revan always had a grandiose plan. 

Revan asked what Vhae thought they should do, then, and Vhae revealed the events of her game, with the defeat of Sion, Nihilus and Kreia and her gathering new Jedi recruits. Revan was pleased to hear this, as well as hearing that both Carth and Canderous had done what Revan had asked of them. This sent Revan's mind into motion, thinking that, if they could gather Vhae's allies, Carth's influence over the Republic, the Mandalorian clans AND Revan's Jedi allies, they just might have what they needed for Revan's original plan.

And so Revan and Bastila gathered their old Jedi robes and the lightsabers they had set aside years earlier and returned to the Ebon Hawk with Vhae the next day. From there, they headed to Dxun and set up base among the Mandalorians, and kept in contact with Onderon, to let them know about the future gathering of fleets. Revan and Bastila had a happy reunion with Canderous, and contacted Carth from there. 

At this point, the narrative would have split slightly, following Vhae and her efforts to reunite the the KOTOR 2 crew and Revan to reunite the KOTOR 1 crew. Vhae would find Bao Dur on Telos using both his mechanical talents and him figuring out Mechu-deru, a force power that allowed him comprehend and manipulate droids, helping out with the rebuilding. She found Atton and Mira on Nar Shaddaa, using their own foci to help others; Mira using her skills as a bounty hunter and empathic abilities to find lost souls and Atton as her protector (due to his precognitive abilities, IE his "bad feelings about this") and money maker through manipulating of probability. She found Mical on Dantooine, trying to uncover what he could from the Enclave as well as the Star Map, being very careful about the Dark Side. Brianna had returned to Enshan to try to reconcile her Echani heritage with her newfound connection to the Force. And Visas Marr headed to Alpheridies to have some down time and commune with the Force, trying her best to find a good balance between the Dark Side that had been thrust upon her by Nihilus and the Light she learned from Vhae.

Revan, on the other hand, would be speaking with Carth and Admira Dodonna about naval reinforcements, and while they could give them a fleet, it would be nowhere near the size Revan commanded during the Mandalorian Wars. Revan told them they'd make do, and spoke to Canderous about Mandalorian support. Mandalore wholeheartedly supported Revan, since Revan would give the Mandalorians the best fight they'd ever see. HK-47 also revealed about the HK-51 factory they hadd access to, and that droid army could make up the ground difference. At that point, they headed to Kashyyyk and reconnected with Zaalbar and Mission, who revealed their paths; Zaalbar was now the leader of his people, and pledged Wookiee support, and Mission had a smuggling network that she could use to supply Revan's army. They also found Jolee Bindo, having returned to the Shadowlands, though he was taking an active role supporting the Wookiees and reconnecting himself to the Force.

From there, they headed to Sleheyron, where Yuthura Ban was leading a resistance against Hutt rule. She was doing so subtly, having small raids against the worst slavers and getting slaves out. Some lived a life away from them, most stayed to fight. They recruited Yuthura and a strike force of elite fighters and headed to Cathar. 

On Cathar, they found Juhani, who...was doing something I can't remember. But they recruited her, and all of them returned to Dxun. 

Once all the teams were recruited, Revan revealed his plan. They would head to Nathema and assault Vlad's temple, lead Bastila to a Force Nexus, where she would use her Battle Meditation to enhance the team, giving Revan what he needed to face Vlad alone.

I had planned on a large space battle and a ground assault, with a small strike team heading to the Temple compromising of Revan, Bastila, Vhae and their Jedi companions, who are met by Revan's Sith team from the first story at their open landing spot. This was their first part of their role; the second they reveal to the team. They would lead the Jedi team into a diversion so Vlad wouldn't catch what was happening, Bastila and Vhae to the Nexus, and Revan is led to Vlad's chamber. Assassin falls during the diversion, Sith Lady and Vhae once they finally get to the Nexus, and Marauder betrays Revan for Vlad, claiming that Vlad had taught Revan "powers Revan could never dream of". 

Everyone was on the back foot, and I'd have given every one of the two games' crews a highlight during the battle and how they'd deal with a newly revealed character; Vlad Ragnos' daughter, who was using her own Battle Meditation to hamper the Republic.

However, once Bastila gets to the Nexus, she and Vhae defeat Vlad's daughter, the battle was now in the Republic's favor, and Revan defeated both Marauder and Vlad. Once Vlad was defeated, his troops were routed and destroyed (since most were Sith Alchemy monsters), Revan's team finally returned to Carth's flagship, celebrating until Sith Lady stormed the bridge. She was angry at Revan for not doing more keep her friends alive. Revan said he regretted the death of Assassin, and told her that Marauder  betrayed their purpose and attacked Revan. She turned from anger to despair, saying she knew that the lure of the Dark Side was strong, and that she didn't blame Revan for defending himself. However, she would not return to a Jedi Order without Assassin, revealing some feelings for him. However, she would not remain a Sith either, and headed off into obscurity.

And at this point, I would reveal that Revan was telling this story, via Holocron, to Tionne Solusar, shortly before the beginning of the Yuuzhan Vong War, as that was the ongoing story at the time.

And that's it. That's the synopsis of the story I was telling 10 years ago. The huge epic that eventually got out of hand for me, and got put on hold when Mass Effect came out. And when SWTOR came out, the whole was idea was abandoned, since SWTOR did a LOT different with their backstory than what I had planned.

What's next for the blog, though? Well, I'll probably do a character bio of my Dark Souls characters, starting with Rain the Deprived, then going into Lucinde, Cleric of Velka.  If you know Dark Souls Lore, you might be able to tell where Lucinde's photo story will go as things progress.

For now, check out the Journey of Rain photo journey on Deviantart, and stay beautiful freaks!