Friday, January 20, 2023

Vampire the Masquerade: Antedeluvian Chronicles Rules

 Welcome back, my beautiful freaks, to Sean's Workshop!

So, it's time for me to post the ruleset the Antediluvian Chronicles.  First off, when I created the idea for this, I was running on Vampire the Masquerade: Revised Edition, but you can easily use 5th edition's Dark Ages rules in a pinch. 

With that in mind, even the Dark Ages rules require some changes. Going off the Dark Ages character sheet, you'll have access to all Talents. Among the Skills, Commerce would be restricted, since you'd have come from a closed society, and you became a "god" to the humans, so they provide everything you'd ever need.

As for Knowledges, that has the most restrictions; Linguistics, Seneschal, Occult, Theology, and Law wouldn't be available at character creation. As previously stated, you come from a Neolithic society, anything that's not required for survival wouldn't be available.

That doesn't mean that those abilities won't be available during the chronicle. Trade will begin, Languages will develop, Laws will need to be created, religions other than Caine's direct interactions with the One Above will form amongst outsiders, etc. 

Roads/Paths of Enlightenment are not available until partway through the chronicle, not even thought about until after the destruction of Namtaru. The default Paths will be the Dark Ages Roads, Road of Humanity, which is holding true to their former human morality in order to prevent the Wassail, and the Road of the Beast, which tries to sate it by holding survival as their top virtue. All other Roads and Paths are derived from these two, and may be developed over the chronicle.

Additionally, disciplines would be restricted as well. Characters have access to Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, Presence and Protean. Clan specific disciplines like Chimerstry, Obeah/Valeren, Obtenebration, Quietus and Mortis would be developed during the Second City. Viscissitude would be created AFTER the second city by Ashur, since, in my mind, I always looked at it was a "seed of the Antedeluvian", so he'd create Koldunic Sorcery, but that would be the only form of blood magic. 

As for characters, you'd be playing one of the 13 clan founders. Each of them has an origin tailored to them.

Veddhartha is was a Seneschal for the 1st city, and is the final child of Enoch, embraced as the last of the 16. He is extremely jealous of Lucien, setting up the rivalry of the Ventrue and Lasombra early.

Arikel was an artist and a dancer in life, creating simple art like cave paintings and carvings. Enoch was moved by her works, and made it so she could create her art forever.

Ashur was an early shaman, in tune with the earth, an early indication of his clan curse. He's the only one to to have access to the Occult skill at character creation.

Lucien is the first child of Enoch, and will be groomed for greatness. However, Enoch will see that the embrace awakened a darkness that had been there in life.

Ilyes was a warrior in life, who felt that something was missing after the embrace. He dove into scholarly pursuits, becoming the passionless vampire the True Brujan become. 

Absimilard considered himself perfect in life; a great hunter, perfect lover, beautiful man. However, when Zillah embraced him, she left a small, insignificant scar on his cheek. He's hated her and himself ever since, and had plotted her destruction ever since.

Ennoia was a werewolf kinfolk in life, which is why she starts with the Protean discipline, and would go on to become its master. However, because werewolves consider a threat to their kinfolk to be a threat to themselves, they begin the never ending war between them and the vampires.

Mekhet's embrace went wrong. Some of the early spirits found him when he was dead, and tore at his soul. He forgot his own name because of that, with "Mekhet" being the name that Irad gave him. He's forever seeking the pieces of his soul that were taken from him until he's finally destroyed.

Dracien was a criminal in the 1st city, and was sired as a way to spy on his brethren. It will be his idea to destroy the 2nd generation shortly after the fall of the 1st city.

Malkav was a seer in life, and along with his sister and Saulot, was meant as to be part of a cabal to plot the course of the future. However, like his sister, his sight was cracked by the embrace, so nothing would ever be clear.

Saulot was both a seer and a doctor, meaning he's the only one who had access to the Medicine talent at character creation. He's the kindest of all vampires, though as the chronicle will show, even he will gain a darkness.

"Set" very similar to Ennoia, though he's a Nagah kinfolk. He came from a proto-Egyptian clan, and this colored his views. He wants to destroy the 2nd generation and return to his own culture. Players will come up with his name, but it should come from a proto-Egyptian name system.

Haqim was a warrior before the 1st city, and was instrumental in building up them as fighters. He became a mediator among the city as time went on.

As for the personalities of the others; Enoch is ambitious and wise, Zillah is quiet and direct, Irad is scholarly, yet quick to anger. Namitara is driven by her visions, fearful of the paths the future takes, yet wanting nothing more than to see her people safe.

Malakai is constantly depressed, having sought the sunrise more than once. Only after being tricked into a blood bond by her brother does she wish to survive. After the bond, she adores her brother, and gets jealous of anyone who interacts with him,  save for Saulot, who can help with her depression, and Namitara, who gives her a purpose.

Nimug is like Arikel in that she's an artist. However, she focuses on art through her unnamed discipline, which she will dedicate her time to perfecting. 

And Namtaru could never reconcile his new existence, alternating between depression and rage. He's slain by his sire after the Wassail, the "final frenzy" that sends him from Humanity 1 to Humanity 0.

Finally, all characters will be considered "Caitiff" so there'd be no clan curses, and disciplines would be neither in clan or out of clan; they'd follow the rules of Caitiff, with disciplines requiring 6 times the cost of the discipline to advance, instead of the 5 for in clan disciplines or 7 for out of clan. 

That said, some characters will have some disciplines at character creation. Ennoia, "Set" and Ashur will have Protean, Malkav and Saulot will have Auspex, Ilyes will have Celerity (this is required to build toward Temporis), and Veddhartha and Lucien would have Dominate.

Additionally, the way generation would work would be not as you'd expect. Functionally, you'd be 13th generation at the start; 5 point stat cap, 10 blood pool. As time goes on, your blood pool would creep up to the point where you'd have the 15 point blood pool of an 8th generation vampire. After the 2nd city part of the chronicle, you'd gain access to level 6 and 7 abilities, as well as the blood pool. The 2nd generation would always be stronger than you, however, having access to level 10 abilities by the end.

Caine, however, would be untouchable. The sevenfold curse is in full effect; any damage forced upon Caine would come back sevenfold on them. In effect, 1 point of damage on Caine would return 7 health levels of damage. This would kill a human or werewolf outright, and would force a vampire into torpor. In short, you attack Caine, you lose. And everyone in the story will know it.

Lastly, equipment. As previously stated, you'd be restricted to neolithic equipment, so clubs, knives, spears, bows, axes and furs. Crafting and Hearth Wisdom would be crucial in this chronicle, since there's no manufacturing or specialized abilities yet. You'd head toward the Bronze Age as you near slaughter of the 2nd generation, though no swords would be available at that point.

Oh, and here's a few story hooks for the Chronicle; first, vampire hunters. They'd be a minor nuisance in the 1st city, and a real threat after the flood. 

The war with the werewolves. They'd be a constant threat, and would require constant vigilance.

The Baali infiltrating the 2nd city, leading toward the eventual war against infernalism.

Troile's diablerie of Ilyes. This would cause the split between the True Brujah and the modern Brujah. 

Now, if you want to continue the story past the deaths of the 2nd generation and the curses placed upon them buy Caine and Namitara would be in full, you'll be able to raise your traits to 9 (since level 10 disciplines are considered a "plot device" by the Revised Edition rule set) by the fall of the 2nd city, and the new hooks would be the Baali war and eventual collapse of the 2nd city. 

Additionally, if you're Ilyes' player, you can swap to Troile if you wish to continue the chronicle at this point.

And that's it. Those would be the rules for the Antediluvian Chronicle. The White Wolf Wiki is a useful tool additional resources after getting the initial books. If you're interested in running it, by all means, take this as a springboard. I would love to see someone get something from my efforts.

 

 But for now, stay beautiful freaks!

Monday, January 16, 2023

Vampire the Maquerade: Short Story for Antedeluvian Chronicle

 Welcome back, my beautiful freaks, to Sean's Workshop!

After playing Vampire the Maquerade: Bloodlines a lot recently, and talking with a coworker who plays pen and paper games, I'm reminded of my "post Gehenna" idea, the Antediluvian Chronicle. The idea was taken from the Storyteller's Handbook, where they talked about running a game during the 1st and 2nd cities.

This is the opening I had planned for the chronicle, from the "forgotten" member of the 2nd Generation.

 

Caine is deified. The clans tell tales of him. Few know the truth. 

I am Namitara, the 4th direct childe of Caine. In the nights of antiquity, I was known as the Seeress, due to my ability see visions of the future, even as a mortal. These nights, I am merely the Forgotten.

I know many of you know of the Book of Nod, so you know of Enoch the Wise, Irad the Strong and Zillah the Beautiful, an epitaph I always found distasteful for her. I always preferred "the hunter" for her, due to her being a hunter of beasts before her embrace, feeding many in her camp with her skills, a focus she retained long after the embrace. Each of them embraced 4 childer, as did I. And thanks my curse, memories were altered and reshuffled among the 3rd and 4th generation who were around at the time, so some thought they were sired by others. 

In truth, Enoch was the "father" of Veddartha, Arikel, Ashur and Lucien. Irad sired Ilyes, Namtaru, Mekhet and Dracien. Zillah sired Ennoia, Absimilard, Haqim and "Set", as we now call him. And I was responsible for Malkav, Saulot, Malakai and Nimug. Some of those names would be unfamiliar to modern Cainites, and as they should be, as they either didn't embrace or were destroyed outright. 

However, 13 of them created the modern clans. Veddhartha the Ventrue, Arikel the Toreador, Ashur the Tzimisce, Lucien the Lasombra. Ilyes fathered the "true" Brujah as well as the one known as "Troile", Absimilard the Nosferatu, Ennoia the Gangrel, Mekhet the Cappidocians, Dracien the Ravnos, Malkav the Malkavians, Saulot the Salubri, "Set" embraced his "Followers" and Haqim his "Children". 

Of the 3 remaining, Malakai, Malkav's sister while they were still mortals, shared his gift of prophesy, Nimug abandoned her name and calls herself "the Shaper", and Namtaru had to be destroyed due to falling to the curse. The first, to be exact, which taught us all the danger of surrendering our Humanity. 

None of us understood what "the Beast" was back then. Due to his own curse, Caine was unable to lose himself to it, as he would be unable to remember that he was, and will always remain, the first murderer. But the rest of us? The curse he passed on would allow us to fall to the fear and rage, to become little more than animals.

But I digress. During those first nights, Caine ruled and we performed his will. At some point, Caine learned of the blood bond, and tricked Zillah into it, something I found distasteful then, and still do now. But it was not my place to tell her, if she would have believed it.

We ruled kindly and fairly. At least, we thought we did. The One Above, however, disagreed. He sent the flood, which killed our mortals and knocked us all into Torpor, leaving only Noah and his get alive. And for a time, the world was peaceful. 

But eventually, we woke up. And once again, we began to rule over the Children of Seth. But Caine...Caine saw what his actions had done, and refused to once again take the reign. So Enoch became "first ruler", and his reign became far more brutal than Caine's had ever been. 

We ruled for over a century, my siblings falling farther and farther into depravity. I tried to stem the worst of it, since I had foreseen out eventual end, but without Caine's influence, Enoch, Zillah, who had finally freed herself from Caine's blood bond, and Irad became more and more cruel as time went on. They called me weak, and refused my advice.

One night, I foresaw our end at the hands of our childer, and I fled to find Caine, so he could punish my siblings and our childer. But it took far too long to find him and even longer convince him to return, as he had washed his hands of his responsibility.

When we finally returned, Cain witnessed Absimilard cutting off Zillah's head with a stone axe, and this caused him to rampage across the Second City, violently gathering the third generation, demanding to know what happened to Enoch and Irad. And when they admitted what they had done, Caine laid their clan curses upon them and their childer. And when Caine was done, I laid my own curse upon them; for the remainder of their days, neither they nor their childer would remember that I existed. Even my own childer would forget that I sired them.

And so I remain, the last of Caine's direct childer, forgotten by all but my sire. I've watched through the ages, seeing the war of ages as it happened. And I have seen visions of the end. The end of everything. And God help us all. 


And that's it for the opening. I'll be posting the rules of the Antediluvian Chronicle soon. And while it was written with Revised Edition in mind, I'm sure it will work well with 5th Edition. Until then, stay beautiful freaks!