It's time for another "Neolithic Character Build" for Dark Souls 1. To remind everyone reading this, I keep seeing "caveman builds" in Dark Souls Remastered challenge run builds, so I decided to create a "more realistic" based on real world neolithic societies.
Starting class was Cleric, and that helps push toward the Shaman build, where they're using the power of stories to heal, help when surrounded and to buff their weapon, since Miracles are stories of the gods. Here's the SL125 Neolithic Shaman
Vitality 40
Attunement 14
Endurance 40
Strength 44
Dexterity 20
Resistance 11
Intelligence 8
Faith 30
Wrath of the Gods
Great Heal
Sunlight Blade
Pyromancer Set +9 (Neolithic people would wear cloth, with some stones for jewelry)
Great Club +15 (did a spear build last time)
Heater Shield +10 (Dark Souls has access to fire magic, so metal working is viable as long as they can find it)
Raw Shortbow +5 with Poison Arrows
Sunlight Talisman (Stronger than the basic Canvas Talisman, but still looking like a Neolithic person would use)
Havel's Ring and Wolf Ring, since jewelry has always been a thing humans do.
This one's a little stronger in PVP than the Quality Spear Pyromancer build, only lacking in stamina regeneration buffs due to the weight of the weapons.
This is the last of the magic capable builds in my Neolithic series, since Sorceries require schools and books. Most I'd be willing to allow from this point on would be Power Within, since that's just pushing beyond the body's limits.
Until next time, stay beautiful freaks!
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