Wednesday, August 21, 2019

What a Wonder Woman game needs to be good

Welcome back, my beautiful freaks, to the Assassin's Den!

After doing both a "How to make a Good Superman Game" and a "How to make a Good Green Lantern Game", I decided to tackle the final part of the DC Comics trinity, Wonder Woman.  (I won't be doing a Batman version, because there are already good Batman games out there). And when I did my research, I found something horrifying; Wonder Woman does not have a stand alone game.  She's part of Justice League games or games where the League is involved in, the Lego series and Injustice. Not a single solo title out there, even after her popular movie came out.  This needs to be fixed pronto, and I can give several ideas on how.

First off, we need to talk about her powers.  There's a reason it's been argued that Wonder Woman could beat Superman in combat, and for good reason.  She's as fast and strong as any Kryptonian under a yellow sun, and she's nearly as durable.  She's survived bludgeoning force from the likes of Superman, Doomsday, Shazam and Darkseid, and while edged weapons and bullets harm her, they are not fatal. Combine that with an accelerated healing factor, her ability to fly and her status as a demigod granting her biological immortality, Wonder Woman is a powerhouse, pure and simple.  Combine that with the Bracelets of Submission, made of nearly indestructible 8th metal, which can survive Darkseid's Omega Beams, and her Lasso of Truth, which is an unbreakable rope from the Greek Pantheon, which allows her to force anyone bound in it to tell the truth under any circumstances, even if the subject is under mind control, along with her magical sword and shield, also made of 8th metal, its no wonder she's able to take on some of the most powerful beings in the DC landscape and won almost every time.

Now, unlike Superman and Green Lantern, Wonder Woman's game can function perfectly well as a level based game, though a functional hub world would be beneficial.  She could have a base with her friends Eta Candy, Steve Trevor, one with the Justice League and one where she deals with the Olympians, since she is technically among their numbers. From there, she's sent on missions to perform in distinct levels, with boss fights happening every few stages.

The boss fights present a problem, because as Diana said herself, the reason she doesn't have a large rogue's gallery is because when she deals with them, she deals with them, making her one of few heroes who has no problem with killing.  Which is why I advocate two things; 1, give her an M-rated game and have the combat system be similar to the one presented in 2009's X-Men Origins: Wolverine, and 2, make her boss fights be functionally immortal.  So, you'd want people like Ares, Circe, Medusa, First Born, Giganta and Cheetah.  All but Giganta are immortals, and there have been multiple Cheetahs.

Now, for the tutorial, you start out on Themyscira and teach her the basics of the combat engine, as well as covering how she gained her powers in Wonder Woman Rebirth, which shows her current version of her origin story, then do a timeskip to the current storyline, and move forward her game from there.

Now, do I think you'd want cameos from the Justice League in the game? No.  If the League facilities are used as a hub world, she can talk to them, but her game needs to be her own, since she's never really had one before now.  Besides, she's on par with Superman in terms of capability, so she doesn't NEED the help of the League for anything outside information or the odd mission.

And before I conclude this, there are two people you want to voice Wonder Woman in this game; Gal Gadot or Susan Eisenburg.  Both of these women have done iconic performances for Diana of Themyscira, and both would be perfect for the role. That said, Susan Eisenburg would be easier to get, since she's an established voice actor, while Gal Gadot is more focused on her movie career.

A Wonder Woman game could be awesome if done right, and compared to some other heroes, she's not that hard to do right.  Just give her the respect she deserves, make her the warrior she was trained to be while still maintaining what makes her a good person, and you'll get a great game out of it.

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