Sunday, August 16, 2015

Dragon Age Retrospective: Inquisition Companions

Welcome back, my beautiful freaks, to the Assassin's Den! Today, we tackle the companions of the, as of right now, final game in the franchise.

Now, since this game is the final game in the franchise, their future fate is unknown. So, I'm going to change the "Fate" entry to a "Lore Importance" tab.  Also, as with DAA and on, there is an item to redo a character's skills, so I'm basing their role on the weapons they start with.

Name: Cassandra
Race: Human
Class: Warrior, Sword and Shield
Specialization: Seeker of Truth, though her abilities are represented by the Templar spec
Recruited at: Starts in your party
Romance?: Yes, male only, though flirting with her as a female gains approval.
Special: Cassandra is one of 3 companions that you are required to recruit, due to her importance to the plot. She is also 1 of three Divine candidates.
Lore Importance: High.  As a Seeker of Truth, Right hand of the Divine and member of the royal house of Nevarra, she brings a great deal of lore to the table.
Remains in the party?: Yes, the entire game, though you can choose not to take her with you post game if she's Divine.

Name: Varric
Race: Dwarf
Class: Rogue, archer
Specialization: Artificer
Recruited at: Starts in your party
Romance?: No
Special: Varric is one of 3 companions that you are required to recruit, due to his importance to the plot. We also finally get to meet the namesake of his crossbow.
Lore Importance: High.  Varric was involved in the events of the Legacy DLC of DA2, thus his knowledge of Corypheus is the greatest.  He also brings knowledge of the surface dwarf merchant's guild.
Remains in the party?: Yes, the entire game

Name: Solas
Race: Elf
Class: Mage
Specialization: Rift Mage
Recruited at: Starts in your party
Romance?: Yes, female elf only
Special: Solas is one of 3 companions that you are required to recruit, due to his importance to the plot.
Lore Importance: High. Solas brings a great deal of knowledge of spirits, elven history and magic.  Also, as Fen'Harel, he is among the elven pantheon, and is important to the background lore as well.
Remains in the party?: Yes, though he leaves the party permanently after the end credits.

Name: Iron Bull
Race: Qunari
Class: Warrior, Two hander
Specialization: Reaver
Recruited at: Storm Coast
Romance?: Yes
Special: Iron Bull's personality changes slightly based on his personal quest, as does his dialogue in the ending.  If you side with the Bull's Chargers, he remains the same. If you save the dreadnaught, he becomes a little more like Sten from DAO.
Lore Importance: Medium. He brings in information about Qunari society, but he is not the only source of knowledge we have in the franchise. Also, his recruitment can be refused, so nothing he brings to the table is vitally important to the plot.
Remains in the party?: Yes, the entire game.

Name: Blackwall
Race: Human
Class: Warrior, Sword and Shield
Specialization:Champion
Recruited at: The Hinterlands
Romance?: Yes, female only
Special: Blackwall is the only companion that lies about who he is; he is not a Grey Warden, nor is he really named Blackwall. That said, his fate is entirely in your hands in the end of the game; he can be left in prison, he can be held to his lie, he can be sent to the Grey Wardens to become one, or he can be pardoned.
Lore Importance: Low.  He brings in information about the Orlesian military, and he his recruitment can be refused.
Remains with the party?: No, unless you bring him back.

Name: Sera
Race: City Elf
Class: Rogue, Archer
Specialization: Tempest
Recruited at: Val Royeaux
Romance?: Yes, female only.
Special: Sera can be kicked out of the party at multiple occasions, though if you don't kick her out during cutscenes, she returns at the ending party. 
Lore Importance: Low.  She brings no information about the Friends of Red Jenny beyond what we already knew, and brings nothing new about elves.  Her recruitment can also be refused, so nothing she brings in is plot important.
Remains in the party?: Yes, unless you kick her out.

Name: Vivienne
Race: Human
Class: Mage
Specialization: Knight Enchanter
Recruited at: Val Royeaux
Romance?: No
Special: Vivienne is one of three Divine candidates. 
Lore Importance: Medium. She brings information about the Circle of Magi that we didn't have before, and information on Orlesian high society. However, her recruitment can be refused, so nothing she brings in is important to the plot.
Remains in the party?: Yes, until the end of the game, though you can refuse to bring her with you after she becomes Divine.

Name: Dorian
Race: Human
Class: Mage
Specialization: Necromancer
Recruited at: Redcliffe/Haven, depending on who you side with
Romance?: Yes, male only
Special: Dorian can leave the party at extremely low approval, but only if you hit him.
Lore Importance: Medium. He brings information about Tevinter society, and he gives you several war table operations that give you lore about Corypheus. However, you can refuse his recruitment.
Remains in the party?: Yes, until the end of the game, unless you hit him.

Name: Cole
Race: Spirit of Compassion
Class: Rogue, dual daggers
Specialization: Assassin
Recruited at: Therinfall Redoubt/Haven, depending on who you side with
Romance?: No
Special: Cole's personality changes based on your actions during his personal quest. He can either become more like a spirit, or more humanlike.  These affect him to the end.
Lore Importance: Medium. Cole shows us how spirits think and feel, and he brings in lore about Rhys and Evangaline.  However, his recruitment can be refused.
Remains in the party?: Yes, until the end of the game, though he will leave if you drop his approval too low.

Name: Josephine
Race: Human
Class: Diplomat
Specialization: None
Recruited at: Haven, though she is not brought into combat
Romance?: Yes
Special: Josephine's personal quest ends the same way, though how quickly it ends can be determined by you. 
Lore Importance: Medium. She brings information about Antiva and the political situation of Thedas.
Remains in the party?: Yes, until the end of the game

Name: Leliana
Race: Human
Class: Rogue, archer
Specialization: Bard
Recruited at: Haven, though she is not brought into combat
Romance?: No, and she remains romanced by the Hero of Ferelden if she was romanced in DAO.
Special: Leliana is one of three candidates for the Divine. Her personality also changes based on your choices when dealing with her.
Lore Importance: Very High. Between being part of your party in Origins, her work a bard under Marjolaine, her work as Left Hand of the Divine and her work as the Inquisition spymaster, Leliana is very important to the events of the game.
Remains in the party?: Yes, until the end of the game

Name: Cullen
Race: Human
Class: Warrior, Sword and shield
Specialization: Templar, though he has likely lost most of the abilities when the game starts
Recruited at: Haven, though she is not brought into combat
Romance?: Yes, female human and elf only
Special: Whether or not he begins taking lyrium again is determined by you, as is whether or not he takes lyrium for the rest of his life. If he takes lyrium after the game ends, that locks you out of the romance. 
Lore Importance: Medium-high. Cullen was involved in both DAO and DA2, and has seen the abuses of both the mages and the templars.  He brings in a great deal about life as a templar
Remains in the party?: Yes, until the end of the game

Name: Morrigan
Race: Human
Class: Mage
Specialization: Shapeshifter
Recruited at: The Winter Palace, though she is not brought into combat
Romance?: No, and she remains romanced by the Hero of Ferelden if you did so
Special: Morrigan can come with either a human Kieran, an Old God Baby Kieran or without Kieran at all.  Kieran's reactions toward you also change based on whether he's human or carries an Old God Soul.  She can also turn into a dragon if she drank from the Well of Sorrow. 
Lore Importance: High. Morrigan brings in elven lore, as well information on the life of a Witch of the Wilds.
Remains in the party?: Yes, though she and her son leave after the credits roll.

Name: Krem
Race: Human
Class: Warrior
Specialization: None
Recruited at: Haven, though he is not brought into combat, and only if Iron Bull is recruited
Romance?: No
Special: Krem is transgender, which means he was born in a female meat shell with a male soul.  He gives players a positive representation of what trans people are like. He brings in several war table missions, and his fate is determined by your choice in Iron Bull's quest. 
Lore Importance: Low. He brings in information about Tevinter lower classes, but he won't be a part of the game if you don't recruit Iron Bull.
Remains in the party?: Yes, until the end of the game, but only if he survives Iron Bull's mission

Now, I'm leaving Flemeth off this time, since I've got a whole entry on her coming.  Until then, stay beautiful freaks!

No comments:

Post a Comment